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Tetris Couldn't Triumph at This Gaming Ceremony — An Additional Classification May Address This Issue

As any major prize-giving event draws close, one notices an outcry for introducing additional classifications to honor underappreciated efforts and fill the passions of fans with niche passions.

My colleague previously argued advocating for terror-themed awards. That would be fantastic. So would strategy board titles, which is a passionate advocate's mission. But they will have to forgive me when I prioritize just as with other blinkered fanatics, I have a cast-iron argument supporting my request is the most urgent above others. Here's the proposal: It's essential to create an award type for logic-based games.

Categorizing Game Types

Categorizing art by genre defies precise measurement; it remains highly personal, and it will always generate discussions concluding with vague boundaries. This explains why film award organizations steer clear of genre categories. But it is an unavoidable compromise in the world of gaming, showing incredible range they barely qualify as a single art form.

To recognize the complete range of interactive entertainment excellence to be recognized, and for games of all stripes to receive proper recognition, genre categories are essential.

Present Award Structure

Prominent interactive entertainment events offer these genre categories for Action-oriented games, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Between them, these six categories actually cover a lot of ground, and you can find room accommodating various experiences.

Not so for brain-teasing titles. No suitable classification appears to accommodate them. Think about these outstanding current releases, each quite distinct: the architectural riddles of one title, the pulse-pounding block-matching of another game, engaging interpersonal challenges of a third title. Where could they possibly go within current classifications? Nowhere, that’s where.

The Representation Problem

There are dozens outstanding logic titles published annually without proper recognition at major award shows, except when they manage to fit classification types such as Handheld titles, Virtual reality experiences, and the highly challenging independent game categories.

  • One classic puzzle game received no recognition for anything during that awards season
  • Another creative title was excluded in 2019
  • A beloved organization game got ignored recently
  • Just some brain-teasers managed to sneak into niche award types

Significance of Puzzle Games

Commonly they're compact experiences, but the art behind logic titles holds tremendous importance. Famous handheld logic titles stand as the most-played games in the world and have been for an extended period.

The iconic tile-matching title competes with well-known building titles claiming status as best-selling game of all time; it’s also in the running for top gaming experience. Brain-teasers form essential building blocks within interactive entertainment, and engaging across multiple categories.

The Solution and Justification

Puzzle games wouldn’t have that issue. You could fill a field of five with fascinating, diverse, deserving games every year with ease — actually, with challenge, since numerous excellent many worthy titles.

And to reiterate, these include experiences without proper classification in important events. Puzzle game makers function at the challenging frontier of video game design, creating some of most fundamental forms within interactive entertainment. Comparable to film action specialists, they merit acknowledgment. Don't make them wait generations.

LH
About the author

Lisa Howard

Tech enthusiast and digital strategist with over a decade of experience in AI and IoT.

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